A step by step guide on how to apply for the scholarship.
More information and important dates will be passed through official channels throughout the school year via Nick England.
Applications are now closed. Thanks to all that applied!
1. Answer the following question
500 Word Maximum
How would you impact your local community using STEM?
Note: Only one application per student is allowed.
3. Winner announced
Winner announced in Term 4, 2018
The successful applicant will be contacted via their student email and will receive a new laptop from the scholarship founders on-site at Elwood College. An on-going STEM Mentorship will be discussed and organized afterwards.
If there are a large number of applicants, second round interviews will be conducted during school hours before the winner is announced.
Congratulations to the following recipients
Receives Laptop valued at $1500 and Mentorship throughout 2019
Theo Huynh [Year 9]
Receives a $250 cash prize for an outstanding application, courtesy of Andrew Lacey:
Graduated from Elwood College in 2014
Josh Caratelli is a Software Engineer at Sledgehammer Games working on the Call of Duty franchise.
Through some extremely supportive industry mentors and friends, he earned his first XBOX and PlayStation game credit at fifteen and in 2015 launched the eco-friendly ‘Smog Game’ with Liam onto the App Store through Double Mercury Entertainment Pty Ltd.
He has represented Australia internationally at trade shows, and was named an Australian Triple J 25 Under 25 winner and also an honourable mention in game development internationally apart of Develop’s 30 Under 30.
Passionate for positive change in STEM diversity, Josh has helped establish a the STEM scholarship at his former high school and has spoken at events such as PAX Australia, Apple Store Sydney and regularly to media on the topics of STEM and getting into coding games.
3D & Cardboard Artist
Liam is studying a Bachelor of Science majoring in Physics at the University of Melbourne, and was the Dux of Physics at Elwood College in 2014.
An avid game player and developer, Liam was the Primary Artist on the eco-friendly ‘Smog Game’ which he launched with Josh in 2015 onto the App Store through Double Mercury Entertainment Pty Ltd.
As an artist he utilizes 3D modelling packages and his keen eye to give life to his creations. These models range from small un-textured art tests made in an afternoon to fully rendered environments which span over several weeks of work.
His creativity extends beyond the virtual world and spills over into cardboard craft for 'Box Wars'. Over several months he creates intricate cardboard weapons and armour for both himself and for contract work for 'Box Wars' promotional advertising.